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Katherine Ambry Linhein Muller is a graduate student at Monmouth Univeristy in the Master's program for Anthropology. She is an experimental archaeologist exploring the evolution of metal technology. Experimental archaeology is a theoretical and methodological approach to understanding the past through recreating lifeways and material culture. Her current projects exploring the evolution of blacksmithing. Past research included exploring prehistoric and historic foodways and stonetool technology.

Once Upon a Fairytale



How Fairytales are Created



J.R.R. Tolkien, an expert in philology and a scholar of storytelling, crafted the metaphor of the soup pot which is particularly good at illustrating the spectrum between history and fairytales (1956:27).  Tolkien calls this metaphor the Cauldron of Stories, which describes a great pot that is simmering since the beginning of time (1965:27).  This metaphor is drawn upon by many other authors in academia such as Jack Zipes (2000).  All manner of names - events both historic and natural -, places, and people have been added to the stock.  As the broth stews, it takes on flavor as the once autonomous features blend together.  The broth is flavored with many ancient, potent, and beautiful elements that attach themselves to historic characters (Tolkien 1965:28).  That is how Arthur, who may have been a historic person, became connected with fantastical events and with all strange sorts of creatures and emerged as the mythical and magical King of one particularly rounded table (Tolkien 1965:29).  Each bowl of soup served from the pot holds a varying degree of blending; some bowls are closer to actual events and thereby receive the name of history.  Other bowls contain a little more creativity and are recognized as religion or mythology.  This continues going down the line until the most fanciful bowls are fairytales and fantasy.  That is not to suggest that all these various degrees of the spectrum should be understood as history or fact.  There are plenty of fanciful elements in tales that would defy and frustrate those who search for unwavering truths.  There will be similarities between myth and history allowing conclusions to be drawn about how cultural elements are perceived through time.               

The connections between certain people, places, and events made in the great soup pot are not arbitrary but reflect intentional cultural beliefs.  A blacksmith is one of the people who is associated with magical elements.  The earliest tales of blacksmiths come from sagas which are stories in which history blends with myth, two examples would include Beowulf and Other Old English Poems (Williamson 2011) and The Poetic Edda (Bellows 1923).  Of course, history is open to interpretation.  Folklore differs from history in that it focuses on specific people rather than events.  The academic discussion of fairytales has not received the same level or type of serious attention that other fields have.  The study of folklore is at times scrutinized in the same manner as saying one likes to read fantasy novels or believe in Santa Claus beyond the age of nine.  Fairytales are generally seen as childish, or at the very least pertaining to children when compared to more mainstream areas of study such as history.  This argument is not fair; fairytales are near one end of a spectrum that has its other terminus in mythology and religion, which are not considered silly and receive a great deal of serious attention.  Fairytales are often said to be appropriate only for children.  In fact many collections begin by saying that the stories are meant for children aged 6 to 60.  Children do not decide whether fairytales are appropriate for them; this is something knowledgeable adults decide (Tolkien 1965:34).  Children cannot understand or enjoy these stories better than adults can.  

For the purpose of these posts, the word faeries will derive from Tolkien’s discussion in On Fairy-Stories (1965).  A faerie will be used as a term to describe non-human creatures that come from a secondary otherworld, Faerie (Tolkien 1965:10).  Faerie, the place, borders the human world and allows for some degree of movement between the two.  The common term fairy has come to represent the diminutive creatures who live in flowers and sit on mushrooms that appear in the works of William Shakespeare’s A Midsummer Night’s Dream (2012), Michael Drayton’s Nymphidia or the Court of Faery (2012), Andrew Lang’s fairy book collections, and most recently Disney movies. Fairies limit the form and power of magical creatures.  Whereas, faeries can include elves, pixies, dwarves, trolls, dragons, witches and any sort of unusual entity (Franklin 2002:82).  Unless otherwise specified in a title or by an author, faerie will be the preferred spelling.   

Blacksmiths     


 The Folkloric Power of the Blacksmith Smith

 

The craftsmen in the oldest stories are, to tell the truth, only on rare occasions human.  They are gods who shape the world around them, or are faeries.  Many mythical blacksmiths are known to Western culture, the most recognizable might be Hephaestus who crafts the lightning bolts for Zeus (Gantz 1993:74).  He is not the most powerful of the legendary smiths; that title might go to Ilmarinen, the hero smith of the Finnish Kalevala, who forged the heavens, a sun and moon, and a bride of gold and silver (Rhys 1915:93).  Or the honor of being the most powerful might go to Goibniu, the smith to the Tuatha de Dannan (a group of Irish elves) who gives his people the drink of immortality (Gregory 1904:78-80).  The most prolific, and my favorite, mythical smith is Wayland (or Völund) who appears throughout many Northern sagas including: The Poetic Edda (Bellow 1923), Beowulf (Williamson 2011), and Deor (Williamson 2011).  His tale is one of woe and despair that provided entertainment for fire-lit listeners throughout the centuries.  

Wayland’s story was known throughout Scandinavia and the British Isles.  He is perhaps the most widely written of smiths; he is referenced in many sagas and artwork.  The Völundarkvitha, or The Lay of Völund, in The Poetric Edda recounts the tale in the greatest detail (Bellows 1923:252).[1]  Wayland’s saga according to Henry Adam Bellow follows this basic story:  He and his two brothers met and lived nine years in happiness with three beautiful Valkyries (Bellow 1923:255).  After that time the women, missing their old home far away, departed.  Wayland’s brothers left in search of their wives but Wayland remained behind (Bellow 1923:257).  While waiting for his brothers to return, Wayland crafted many beautiful rings.  One day while he is out hunting Nithuth, who is king over the Swedes, set a trap for the smith.  Nithuth accused Wayland of stealing from him, thereby justifying the monarch to confiscate the gold.  As punishment for his crime, Wayland’s tendons were cut behind each knee and the smith was imprisoned on an island where he was forced to craft items solely for the royal family.  Wayland plotted revenge by luring Nithuth’s sons into his smithy with the promise of treasure (Bellow 1923:262).  Instead, he killed them.  After hiding their bodies under the bellows, Wayland crafts an unforgettable revenge:

Their skulls, once hid  by their hair, he took,
Set them in silver and sent them to Nithuth;
Gems full fair from their eyes he fashioned,
To Nithuth’s wife so wise he gave them.

And from the teeth of the twain he wrought
A brooch for the breasts, to Bothvild he sent it; (Bellows 1923:263)

Through trickery and a bit more deception, Wayland raped Bothvild, the daughter of Nithuth.  After explaining to the king all he did, Wayland flew away laughing on a set of magic wings he had crafted (Budd and Taylor 1995:130).  The poem Deor makes reference to the distress Bothvild suffers over the ensuing pregnancy (Williamson 2011: 138).  Though not included in the Völundarkvitha, Wayland and Bothvild are reconciled, and their son, Widia, becomes a great hero (Williamson 2011:139). 

Throughout many other sagas, Wayland is credited with crafting a multitude of items including Beowulf’s unfailing armor.  In his saga, Beowulf  orders that if he should die in battle with Grendel’s mother “send the hammered mail of my armor to Higlac, return/ the inheritance I had from Hrethel, and he/ from Wayland” (Raffel 2008: lines 452-455).  The magical properties of the armor protected Beowulf during the battle when all other weapons failed him (Raffel 2008: lines 1448-1443). When reading a Northern saga, there is a good chance that any famous metal object was crafted by this particular smith.

Wayland’s skills in metal work are often attributed to his heritage as the son of the King of the Finns, the Finns were believed to be elves and capable of working magic (Bellows 1923: 254).  The story of Wayland was popular throughout the Medieval period in Europe and was often depicted in art including the Franks Casket (Branston 1974:10).  He was the best known of the mythical smiths.  Sutton Hoo, a long barrow burial in England, is held by legend to be the home of Wayland.  Faeries were often thought to live underground in ancient burials, and the mounds were gateways to the otherworld (Franklin 2002:86). If a traveler left a broken object, a lame horse or a broken sword, and a silver coin by the entrance to Sutton Hoo, then the next morning it would be repaired or so it was said…(Branston 1974:13).             
The Franks Casket with a picture of Wayland in his smithy.




One thing all of these famous mythical blacksmiths have in common is a fatal flaw that leads to their great suffering.  Hephaestus and Wayland have disfigured legs and are social outcasts. Ilmarinen is able to craft anything that struck his fancy - from a wife - to the sun and moon, but he is unable to bring life to his creations thus causing himself no end of frustration.  Goibniu and his people are unable to die natural deaths because of hispowers and continue to live on in a changing world.  The smith’s suffering increases his overall craftsmanship, perhaps best reflecting the English phrase, “you must suffer for your art”.  The suffering and the connection with Faerie allow them to craft beautiful, magical, and powerful items that protect heroes from the world and reshape lives.  The magic that these men command grants the ability to travel between two different worlds: the primary human world and a secondary supernatural one (Faerie, the afterlife, Heaven, Hell, etc.).

The second category of the mythical blacksmiths are humans that learn their craft from the smiths of Faerie and are able to surpass all other human craftsman.  After their supernatural encounters, the blacksmiths are forever changed.  Through his interaction with the magical world, the smith is transformed into someone part magical and part mundane.  The blacksmith is often granted greater abilities as a craftsman.  One such example is the tale of “Wicked John and The Devil” that presents the account of one blacksmith’s escapades outsmarting the archfiend.  The tale originates from the Appalachian area of America.  The story commences with Wicked John, a mean blacksmith, helping an old man, St. Peter, and for his good deed he is rewarded with three wishes (Yolen 1986:361).  John uses these wishes to enchant his rocking chair, his hammer, and a bush so that whoever touches those items will become trapped until John frees them.  

Somebody ‘uld come and John would tell ‘em “Sit down.” 
He’d trick a man into helpin’ him hammer somethin’ with 
that big sledge-and let it shake ‘em a while ‘fore he’d make it turn loose.   
And if anybody happen to brush against that firebush hit would grab ‘em 
and they’d get scratched up right pitiful, but old John he ‘uld just laugh 
and let ‘em stay stuck till he got ready to let ‘em go (Yolen 1986:361).

When the devil and his sons come to collect John’s wicked soul, the smith tricks each into using one of the enchanted items.  In exchange for being released, the devil and his sons promise never to take John’s soul.  When John is ready to die, he is unable to enter Heaven or Hell.  So the devil gives him a set of tongs and a piece of glowing coal to light his way as he wanders the earth.  Some versions of the tale recount that this was the creation of jack-o-lantern or the cause of will-o-wisps.  Throughout the tale, John’s cunning ability to use magic marks him as being different from the rest of his community.  In the end, this leads to his isolation and outcast state.        

There are two other tales, The Smith of Wooton Major by J. R. R. Tolkien and the Scottish folktale The Smith and the Fairies, which demonstrate how the smith’s skills are increased through interaction with faeries.  Each tale follows the son of a smith who becomes greater than his father through magic.  The Smith’s son of The Smith and the Fairies is taken into Faerie through a faerie hill by magic and there he crafts items for them (Douglas 1977:128).  After the young smith is rescued by his father, he sits for a year and a day without speaking, until one day without warning he springs up, take the tools from his father and exclaims “‘That is not the way to do it’;…he set to work himself in his [father’s] place, and soon fashioned a sword the like of which was never seen in the country” (Douglass 1977:128).  Their weapons became famous throughout the land and surpassed by none.  In a similar fashion The Smith of Wooton Major is given a special gift by the faeries that allow him to travel to Faerie and, most important, increases his skills as a smith.  Smith surpasses his father’s skill.  Everything he crafts is strong and lasting, but also has a grace about them in appearance and feels good to handle (Tolkien 1967:21).  Smith’s specialty is the making of gates.  Tolkien writes that “few could pass by one of the gates or lattices that he made without stopping to admire it; no one could pass through it once it was shut” (1967:23).  Given the blacksmith’s ability to move between the Faerie and the human worlds, gates seem rather appropriate because as a doorway, a gate serves as a direct metaphor for liminal abilities of the blacksmith.  The craftsmen of The Smith of Wooton Major and The Smith and The Fairies gain their skills from the otherworld smiths’ with magical traits, allowing the humans blacksmiths to surpass their earthly peers at their craft. 

 Do to their associations with iron blacksmiths are greater than the average person for they are forever linked with the supernatural.  This association is passed to the objects they make.  Swords and rings become magical tools.  Iron objects are said to keep faeries at bay and become tokens of good luck and protection.  The smiths’ command of the craft gives them great renown and respect in their communities whether crafting something mundane or magical.  Customers would travel far and wide to procure their wares. Through their skill and the nature of the occupation, the blacksmiths are regarded as powerful members of town.  Everyone in the community relied on them to produce and repair small, everyday items and make specialty materials.  A smith could hold a considerable about of influence in a community.  A great number of political and social arrangements were probably reached around the anvil.  Should a smith leave his village, the town would suffer until a replacement was found.  With his political and magical influence a smith was a powerful ally or a dangerous enemy.     


The Cultural Magic of the Smith

Today blacksmithing is not a modern career choice for most people in the Western world.  It is a hobby in America, but there are other places where it is practiced as a vocation.  This is true of Africa, which has a long history of iron production.  Today in Africa, blacksmiths are a central part of the local economies and influential members of their communities.  In many cultures blacksmiths are regarded as a necessary evil.  They are responsible for supplying tools for the community and their smithies function as meeting places to facilitate social interactions.  Yet, his ability to produce and shape metal marks him with special gifts to influence the organization of his cultural world.  Blacksmiths are often regarded as shamans, sorcerers, or witch doctors; they are powerful and are to be respected and feared.  These blacksmiths rely on ritual, lore, symbolism, and secrecy in order to heal communities and curse individuals. 

 People outside of the smithing clans fear and shun the blacksmiths as dangerous, and the smiths segregate themselves and jealously guard their occult knowledge and professional monopoly (McRae 1995:59).  This fear gives the smiths great political power.  They possess almost an autonomous status with their own political hierarchy separate from the larger community.  The leader of the smith caste, or mir in Darfur, was called the King of the Smiths.  He answered only to the sultan, for whom he was doctor, advisor, and, in many ways, an equal (Haaland, Haaland and Rijal 2002:41).  Peter R. Schmidt’s research in West Africa demonstrated that blacksmiths gained much of their autonomous state through their role in the installation of kingly lines.  The blacksmith was responsible for forging the royal emblems of power (Schmidt 1997:33).  He played special ritual roles during coronation ceremonies (Schmidt 1997:33).  Part of the ceremony involved transforming the would-be-kings into blacksmiths.  The king enters the forge to pump the bellows and shape the hot iron. “The installation ritual…place[s] the [king-elect] in a role that is analogous to that of a child, for bellows pumpers at forges are often children and apprentices.  This acknowledges clearly the power and influence of iron workers in their relationship to the throne” (Schmidt 1997:34).   At the same time it placed the ironworkers on the same level as the kings.  
During iron production, a number of precautions are taken to guarantee a successful smelt.  Sacrifices are made at local shrines and temples to guarantee the favor of spirits or the god of iron (Schmidt 1997:95).  When the furnace collapsed during Schmidt’s smelting experiments, the head smelter constructed a spirit hut of grass that was said to be the house of Irungu, the god of iron and hunting (1997:95).  Divination grasses were used to remove possible curses from the furnace and to purify it.  As these grasses were cast away from the furnace, the curse was said to be cast out as well (Schmidt 1997:95).  A chicken was then sacrificed to the god to regain his favor.  Ritualistic killing will often take the form of animal sacrifices, usually a chicken or a goat (Haaland, Haaland and Rijal 2002:39).  All of these rituals take place in great secrecy.

By borrowing the concept of fetishism of commodities expressed by Maurice Godelier,a Marxist philosopher, it is possible to examine how magical potential becomes associated with blacksmiths. Godelier argued that an object becomes a fetish, or sacra, when the process of production is not salient.  Since iron production is secretive, the community does not understand the process involved.  The steps involved in producing and working iron remained locked in the smithing castes as the craft is passed from parent to child.  For a non-smith, a magical explanation is created to understand the manufacturing of iron.  These beliefs are reinforced and encouraged by the smiths and ironworkers when they insist on secrecy and perform their rituals.  It becomes impossible to separate the practice, the smelting process, from the religious representation, the magical and spiritual beliefs (Godelier 1977:179).  Paul Budd and Timothy Taylor, in their discussion of magic and its role in interpreting the past, argue that “in non-literate societies, complex procedures are necessarily ritualized - a sequence of procedures that cannot be written down in a scientific manual must be committed to memory as a formulaic ‘spell’ ” (1995:139).  The chants, activities, and superstitions surrounding the iron production process are ways to assist the smiths in remembering the procedures involved in the production of iron.  If a non-smith were to witness any part of the ritual with its various involved customs, it would add fuel to the belief in the sorcerer-blacksmiths.

The blacksmiths are said to command a wide range of magic, and many of them are not associated with iron in particular.  The Fur people believe that their smiths, along with transmuting ore into iron, could transform their shapes into those of animals such as hyenas, dogs, and lions (Haaland, Haaland, and Rijial 2002:40).  These animals are dangerous and powerful just like the smiths themselves.  Blacksmiths are said to be able to control thunder and lightning, which they can use to strike down others.  The film, Yeelen, reveals the story of the sorcerer-blacksmiths of Mali who, through iron production, are able to control the power of the Koré, occult knowledge that mediates between the spiritual world and the material world (McRae 1995).  Using this power the sorcerer-blacksmiths have been able to gain and control political power throughout much of Mali’s history. In the film, the sacrifice of a sorcerer-blacksmith is said to heal the land after years of poor leadership (McRae 1995).  In Nepal, iron knives or sickles were used to cure illness and ward off evil (Haaland, Haaland, and Rijal 2002: 52).  Blacksmiths walk a delicate balance between being dangerous, malevolent enemies or powerful, benevolent allies.    

 The most important magic that blacksmiths hold influence over is that of fertility.  For many cultures throughout time, the smelting furnace is seen as a feminine force that gives birth to the iron.  For the Fur and Fipa tribes, the bloomery is often referred to as the smith’s wife (Haaland, Haaland and Rijal 2002:35).  To protect the fertility of the furnace, there are many sexual taboos placed on the smelters.  Women are not permitted to be involved in the smelting process; in fact during a smelt, a blacksmith is not permitted to sleep with his wife because that will jeopardize the fertility of his furnace-wife (Haaland, Haaland and Rijal 2002:37).  Therefore, during most of the rituals surrounding the smelting tradition, the community is kept away from the process.  The Fur and the Fipa tribes of East Africa believe that the veil of secrecy protects the iron from non-smiths who could cast the evil eye and ruin the smelt, causing the iron to not properly separate from the ore (Haaland, Haaland, and Rijal 2002:38).  Animal symbols are drawn onto the furnace using millet/sorghum flour to protect against the evil eye should the secrecy fail.  The flour is called bora fatta, and known as “milk white”, an association evoking innocence and purity (Haaland, Haaland, and Rijal 2002:39). The purity will counteract any evil intent against the furnace.  

The fertility of the furnace guarantees the fertility of the community; if a large amount of iron is produced then many tools can be made, and the land will be bountiful.  However, if the furnace does not produce iron then the land will not be fertile.  Famine can disrupt communities and overthrow kings.  Blacksmiths fulfill an important position within their communities.  Smiths craft numerous tools that cultivate the ground and bring forth food.  His part during the installation ritual of kings lands him a station of political authority and autonomy.  The smith instills his position with mystical power by utilizing isolation to guard his abilities from the public.  The community, in turn, constructs the notion of the smith as a magician, just as in folk accounts.  

In Europe and America iron is believed to hold magic powers as well even to this day. Their influence may have faded to a superstition or a novelty, but there are a number of people who believe horseshoes bring good luck and hang them over doors (Franklin 2002:135).  There is some debate about the way the horseshoe should be facing; some say that the opening should face upward to hold the luck in while others say the opening should face downward to allow the luck to pour down onto those who walk through the door. However, that may also allow all the luck to run out.  This account supposedly comes from St. Dunstan tricking the Devil into having his hooves shod.  In order to remove the shoes, the Devil had to promise to never enter a home with a horseshoe above it (Flight 1871).  Iron was also thought to keep evil spirits, faeries, and witches at bay; thus young women, children, and anyone else thought to be vulnerable were encouraged to carry something iron on their person to protect them being cursed or lead astray by fair folk (Franklin 2002:237).  Several blacksmiths have told me that it was considered lucky to shake hands with a smith because some of power of the iron could be passed on that way.  A blacksmith could be a valuable tool in bringing protection and luck to a community, but his abilities and knowledge opened a gate to a world of the unknown and potentially dangerous.        

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